Term 1 Learning Goals:
- represent, compare, and order whole numbers from 0 to 100 000, using a variety of tools (e.g., number lines with appropriate increments, base ten materials);
- show understanding of place value in whole numbers from 0 to 100 000, using a variety of tools and strategies (e.g., use numbers to represent 23 011 as 20 000 + 3000 + 0 + 10 + 1)
- use estimation when solving problems involving the addition, subtraction, multiplication, and division of whole numbers, to judge the reasonableness of a solution
- multiply two-digit whole numbers by two-digit whole numbers, using estimation, student-generated algorithms, and standard algorithms;
- solve problems involving the addition, subtraction, and multiplication of whole numbers, using a variety of mental strategies (e.g., use the commutative property: 5 x 18 x 2 = 5 x 2 x 18,which gives 10 x 18 = 180);
Place Value of Numbers up to 100 000
- http://www.mathsisfun.com/numbers/ordering-game.php
- http://www.quia.com/mc/279741.html
- http://www.hbschool.com/activity/elab2004/gr4/1.html
- http://www.bbc.co.uk/skillswise/game/ma02symb-game-comparing-numbers
- http://www.toonuniversity.com/flash.asp?err=509&engine=9
- http://www.ezschool.com/Games/Order.html
- http://www.ezschool.com/Games/Order2.html
Computational Skills (+ x - /)
- http://www.oswego.org/ocsd-web/games/Mathmagician/cathymath.html
- http://www.aplusmath.com/flashcards/index.html
- http://www.arcademicskillbuilders.com/
http://www.iknowthat.com/com/L3?Area=Dojo